![]() 2D illustrations have a more adult-manga hybrid with western illustration that helps sell the seriousness of the drama later in the game.īlocky 3D bypassed with some excellent Mech designs. That Mechs can be customized on all levels including colour, weapons and armor and that this is visually shown in the field is a masterstroke and a rare event for the time. The fully 3D sequences are supplemented wisely by 2D illustrations for speakers and backgrounds for story sequences, allowing for more complicated scenes to remain visually appealing. Giant robots are all sharp angles and work well, though Human characters are just passable. Games from this period look a little rough by today’s standard and some don’t hold up at all, but the nature of a Mech-based combat game allows for Square of the time to play to the strengths of the medium. ![]() Graphically the Playstation was still undergoing that formative period where blocky 3D polygons were replacing 2D artwork and sprites. The game has a solid sci-fi setting, deep tactical system and customization that would make Final Fantasy Tactics blush. Slipped in there between titles such as Final Fantasy VII and VIII, accompanied by Legend of Mana and Chrono Cross, it holds its own among such fine company and even manages to do a few things none of these others can. It’s the kind of hard that saw a generation of players throwing controllers into walls and screaming aloud in rage to God above and cursing Squaresoft, but at the same time it’s one of the most rewarding games of the original Playstation generation.įront Mission 3 comes from that golden period where SquareEnix (then Squaresoft) were releasing hit after hit for Sony’s then-new Playstation console. When you hear people say ‘games aren’t as hard as they used to be’ they’re probably referring to Front Mission 3.
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